Grome versions

Grome is a program that enables you to make and edit large terrain areas
3.1
Jan 15, 2014
Review
3.0
Apr 29, 2011
Review
2.0
Oct 4, 2009

What's new

v3.1 [Dec 7, 2011]
- Enhancements to flowmap erosion tool.
- Easily create terrain zones based on existing ones. Zone create tool can now use an existing terrain zone as a template when creating new zones.
- Manipulate tool so you can change the material layers UV scale, rotation and offset using gizmos.
- Added cell mode for Terrace tool to apply variable terraces.
- Possibility to indicate layers mask resolution as units per pixels. This helps user maintain the same visual resolution for zones of different sizes.
- Expand and Shrink filters for masks and selection layers.
- You can now organize your objects per separate layers.
- All the layer operations (hide, show, enable, disable) are now available for massive collections of objects.
- You can now write your own materials and shaders for objects. Shaders are written in OpenGL Shading Language. Have custom shader parameters exposed in Grome UI for the user to change.
- Improved terrain simplified mesh support: rendering of terrain meshes directly inside Grome with customized LOD distances.
- Terrain pixel lighting using global normalmaps and a new terrain layer pixel lighting material (with specular maps, glossiness and various other parameters).
- Added pixel lighting material for objects with parameters exposed directly inside the editor UI.
- Improvements to Collada exporter: export of stitched simplified meshes, parameter to change geometry winding, option to remove terrain zones texture seams caused by bilinear filtering.
- Improvement to OpenSceneGraph exporter: export of simplified meshes and new parameters.
- Additions to SDK interfaces to allow access to custom materials, objects levels of details and other scene settings.

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